Welcome to My World

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Prisoner Tower
And so we begin...

You each awaken in your own time, finding yourself in a cramped alcove with various bloodstained torture implements surrounding you. Your first thoughts are to the agony of your bound limbs hanging above your head and the gag in your mouth. As your mind gradually awakens, you are overcome with the realization that you do not know how you got here. When you can look around, you see two other monsters caged in their own niches.

There are stairs leading down in the middle of this room.

“Hello, Gentlemen,” says the young woman standing in the middle of the room. As this arrogant girl turns to eye each of you, she reminds you of a dangerous weapon ready to strike, with hooded eyes the color of burnished iron and fine, wavy, black hair worn in an exotic style. She is of medium height with a busty build and a risqué wardrobe.

“You are still alive for one reason, and one reason only,” she starts to assert.

“Err… Sonja? We have a probl…,” a man declares from a dark recess, before letting loose a shrieking lament of agony and pulled upward.

As she shoots you all a malevolent glare, she runs out of the room, quickly forgotten words of magic slipping from her lips.

Screams and wails can be heard from all around you. An explosion shakes the walls of your cells and in the moments after, all becomes silent…

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